Open the Case: A Full-Year Technology Curriculum for Grades 4–6 (Free)

$0.00

Try one week of Open the Case before you buy the year. This is Week 1 exactly as it appears in the full curriculum: the teacher page that walks you through all three days, and the student notebook page your kid fills in on day three.

The week is called What Is a Signal? Before a computer can think, remember, or talk, information has to become something that can travel. Your kids will invent five ways to send a message without words, build string telephones to find out how far a whisper carries, and write a rule book for a flashlight so two people can talk across a dark room. By the end of the week they'll have discovered on their own why a signal means nothing unless both people share the rules, which is the whole idea of a code.

Three days, about 45 minutes each: a story and a narration, a hands-on lab, and the notebook page. You'll need a flashlight, string, two paper cups, and index cards. No screens, and no tech background needed; the teacher page tells you what to say, what to ask, and what "good" looks like.

What's in the download (3 pages)

  • Week 1 teacher page: the big idea, the story, the lab, the notebook prompt, vocabulary, a discussion question, a stretch for older kids, and a space for your own notes

  • Week 1 student notebook page, print one per kid

If this week lands at your table, the full year is 35 more in the same shape: Morse code and binary, punched cards and the first bug, batteries and switches, a real computer with the case off, a human internet across the living room, and machines that learn. [See the full-year bundle, $99]

Try one week of Open the Case before you buy the year. This is Week 1 exactly as it appears in the full curriculum: the teacher page that walks you through all three days, and the student notebook page your kid fills in on day three.

The week is called What Is a Signal? Before a computer can think, remember, or talk, information has to become something that can travel. Your kids will invent five ways to send a message without words, build string telephones to find out how far a whisper carries, and write a rule book for a flashlight so two people can talk across a dark room. By the end of the week they'll have discovered on their own why a signal means nothing unless both people share the rules, which is the whole idea of a code.

Three days, about 45 minutes each: a story and a narration, a hands-on lab, and the notebook page. You'll need a flashlight, string, two paper cups, and index cards. No screens, and no tech background needed; the teacher page tells you what to say, what to ask, and what "good" looks like.

What's in the download (3 pages)

  • Week 1 teacher page: the big idea, the story, the lab, the notebook prompt, vocabulary, a discussion question, a stretch for older kids, and a space for your own notes

  • Week 1 student notebook page, print one per kid

If this week lands at your table, the full year is 35 more in the same shape: Morse code and binary, punched cards and the first bug, batteries and switches, a real computer with the case off, a human internet across the living room, and machines that learn. [See the full-year bundle, $99]